The Conclusion :
Parag Khana 30-years, which is one of those people who believe the answer lies right under our noses, has visited more than 100 countries within 2 years, hoping to see first hand the flash points of geopolitics and globalization.
Khanna imagine that in the future influence of the second world based not only on military strength but rather on the set of the broader variables such as economic productivity, global market share, technological innovation, natural resource endowments, and population size. Thus, globalization is not only to promote American culture, but also promote the culture of other countries and only reflects what is happening outside the U.S. borders, as happened in European countries and India. Because of this globalization, the U.S. must face the fact that the power of the U.S. itself has declined.
To deal with globalization issues that arise, the U.S. must take steps to revive the economy by way of:
1. internal balancing the gap between the rich and the poor
2. becomes more fiscal responsibility in changing its status as a debtor nation. In addition
3. see an increase competitiveness throughout Latin America, through investment from the government and the private sector, to increase the productivity of Western countries in the hemisphere are friendly to the United States.
This all adds up to big geopolitical vision of a stable, pro-American hemisphere.
So, Parag Khana believe that the answer to the problems the U.S. is right in front of (or in the map below) in the U.S. itself that Latin will emerge as a solution to the problem of the future competitiveness of the United States.
Question :
Will Indonesia be the one competitors such developed countries in the future ?
Answer :
Yes, Indonesia will be the one competitors if Indonesia is going to change many things that is a weakness of Indonesia itself, including:
1. The number of human resources but is not competent
2. Low economic level
3. The low quality of education in Indonesia
4. Indonesia is rich in natural resources but do not use it properly.
If Indonesia is able to change it, then Indonesia would be competitors from developed countries that have. However, it relies heavily on citizens to form consciousness Indonesia advanced.
Kelompok :
1. Ni Putu Arga Oktoviramitha (064.07.001)
2. Ninggar Anggarwati (064.07.003)
3. Eka Darawati (064.07.005)
4. Oktarina Maharani (064.07.007)
5. Debby Rahayu Amanda (064.07.021)
6. Riski Maharani (064.07.025)
7. Dinda Maharani Anggita Lubis (064.07.041)
8. Rosa Bella Zorayanti (064.07.043)
Showing posts with label college. Show all posts
Showing posts with label college. Show all posts
1.12.09
6.11.09
The meaning of Telematic Entrepreneurship
According to me, the meaning of Telematic Entrepreneurship is a new innovation in business development using information technology that generate new products that can be acceptable and useful for people that can improve the welfare of society itself. The using of information technology aims to increase efficiency and speed of service and also can bring greater profits. A new idea or innovation is introduced by an entrepreneurs, someone who can see opportunities and take advantage of opportunities to make a business can be profitable and also open new jobs.
Eka Darawati
064.07.005
Eka Darawati
064.07.005
UTS ku hanya soal tulis menulis
UTS kali ini benar-benar bikin tangan pegel.. Nulis note yg banyaknya minta ampun ..
dari mata kuliah MenPro, SBD, SIM, sampe GrafKom ..
mana yang ditulis ga tanggung-tanggung, berpuluh-puluh slide bahkan ada yg ratusan slide .. hoaaaaah, rasanya mo copot tangankuuu ..
ni hasil karya ku yang ga dikumpul :


(note menpro - 109 slide ditulis di 1 lembar folio ) (note grafkom - 84 slide ditulis di kuarto )
kebayang kan cape nya gimana .. pak, bu, tangan saya kram sehabis nulis note ini .. hooooaaaaah X(
dari mata kuliah MenPro, SBD, SIM, sampe GrafKom ..
mana yang ditulis ga tanggung-tanggung, berpuluh-puluh slide bahkan ada yg ratusan slide .. hoaaaaah, rasanya mo copot tangankuuu ..
ni hasil karya ku yang ga dikumpul :


(note menpro - 109 slide ditulis di 1 lembar folio ) (note grafkom - 84 slide ditulis di kuarto )
kebayang kan cape nya gimana .. pak, bu, tangan saya kram sehabis nulis note ini .. hooooaaaaah X(
3.11.09
MID-TEST Entrepreneur Telematics
In my opinion, an entrepreneur is someone who can see the opportunity to build a business to generate profits. An entrepreneur can open up the jobs to others and can also motivate others to create new innovations in business and making money. One of the business opportunities in the field of IT is the business making games.
The background of these games making business is the number of enthusiasts from the games themselves. Games are a means of entertainment to relieve fatigue due to our activities everyday.
The steps include making games:
1. Finding know what kind of games we will create, adventure, action, or whether the puzzle games.
2. Decide who will be the players.
3. Find the story of what games will be made.
4. Find out what the possible obstacles in making these games, and find solutions to these obstacles from sources who are more experienced.
5. Make a sketch of the graph interface of these games. Determine the theme, too, action character, color, animation, sound and music.
6. Then start creating games using a specific software-controlled.
7. Perform correction of errors games we have created / dummy code.
8. Publish games we have created.
Benefits of making the game:
1. Generate profits from the sale of these games.
2. Foster new innovations in making games.
3. Making games more varied, so that users do not get bored.
4. Adding entrepreneurs experience.
5. Fostering creativity in making games.
Eka Darawati
064.07.005
The background of these games making business is the number of enthusiasts from the games themselves. Games are a means of entertainment to relieve fatigue due to our activities everyday.
The steps include making games:
1. Finding know what kind of games we will create, adventure, action, or whether the puzzle games.
2. Decide who will be the players.
3. Find the story of what games will be made.
4. Find out what the possible obstacles in making these games, and find solutions to these obstacles from sources who are more experienced.
5. Make a sketch of the graph interface of these games. Determine the theme, too, action character, color, animation, sound and music.
6. Then start creating games using a specific software-controlled.
7. Perform correction of errors games we have created / dummy code.
8. Publish games we have created.
Benefits of making the game:
1. Generate profits from the sale of these games.
2. Foster new innovations in making games.
3. Making games more varied, so that users do not get bored.
4. Adding entrepreneurs experience.
5. Fostering creativity in making games.
Eka Darawati
064.07.005
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